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Time and Eternity Review

Time and Eternity appeared to have a lot to look forward to prior to it’s release, with it’s hand drawn characters in 3D environments, the story line consisting of time travel and preventing the murder of your husband on your wedding day, and the unique combat system.
Unfortunately, most of these components lead to a game that fulfills all of its promises, it just does it poorly, and doesn’t feel complete.

image_playerimage_toki image_towa

There are 2 playable characters in Time and Eternity, Toki and Towa, except Toki is Towa but with anger issues and a palette swap. So next you think “Does this mean each character has their own skill sets and you get to switch between them?”
Yes and No. Sure each character has their “Strong Skills” and they have different Magic they specialize in, but the skill tree system essentially becomes copy paste after those minor differences. You do get to switch between characters but only on the occasions where you Level Up and it forcibly swaps the characters out.

The battles in this game place on two areas of the field, the Rear from which you can shoot enemies with a rifle or the Front where you engage in combat with a knife. Toki and Towa do have the ability to each have their own unique abilities, varying between active and passive skills including spells, special attacks, and combat bonuses. You essentially get a Combat Meter that each regular attack you land fills it by 1 and special attacks/magic cost a specific amount to cast. One aspect of the battle system is the ability to dodge enemy attacks which adds a bit more timing and skill to the battles at least.


Traveling around the map is an experience that leaves much to be desired , the camera is too close to the character when navigating the map, which can be adjusted by pressing R2 but the setting is not remembered, and all objectives/chests/events/etc are clearly marked on the map which leaves no reason to explore for anything. You can just beeline from one map marker to the next until you are ready to fight the boss, which is also a clearly marked object on the map.

One of the things i found to be rather disappointing is that for all of their hand-drawn characters the game is filled to the brim with palette-swaps. The enemies are just color variations of earlier enemies and even some of the bosses are just palette-swaps of NPC characters. The rest of the disappointments are tied to the characters in the game. All the characters are two dimensional cliches with no growth or change and have single minded ideas on the world, whether that means they do nothing but remind you they came from a family richer than anyone else, or the unrelenting pursuit of a man who can bake. Little changes for the characters so you just learn to plow your way through the predictable dialog and hope you didn’t miss anything important while spamming the button through the conversation. The character conversation animations are copy-paste affairs with mildly amusing chats accompanying them so you don’t miss much there.


At least you are given the choice between English and Japanese voices both of which are adequate, but as they say “you can polish a turd, but it’s still a turd.”
This game tried to do some things new but it failed to do any of them well.

Overall i would have to give this game a generous 4.5/10.

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