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Riddle me this, Riddle me that, Who is afraid of the Big Bad Bat?

Arkham-Knight

In this third installment of the Arkham series, we find ourselves diving deeper into the gritty underworld we now come to know as Gotham City. We once again step into the life of the Caped Crusader in his fight to clean up the grimy city he loves so dearly.

Batman: Arkham Knight opens up with a bang, placing you into the action from the get go, the transition from the previous installment is almost seamless as you drop from one story into another. The Bat doesn’t get a break and things get frenzied quick. Those of you familiar with the series will see that the combat system has been reworked a little, but the ability to free flow in combat is still present and works a lot smoother this time around. And you also get some new tricks up your sleeves, especially when it comes to take downs. Waist deep in thugs and the Batmobile is around? Fill up that combo meter quick and have the Batmobile assist you with a take down. Not only is the combat system slightly tweaked the graphics have been updated slightly. Allowing for a more detailed and beautiful look at the dark and gloomy place Gotham has become.
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That graphical upgrade, be it minor or major has done amazing things for this game. The detail to which the Batmobile is, for lack of a better term, awesome. Speaking of of Batman’s ride, let me tell you about the upgrades. It is a functional part of the game, not just something to get from point A to point B. You utilize this new version for many things. Collection of intel, stopping the bad guys with riot control weaponry as well as solving puzzles. But that’s not the only new toy Bats has in his aresenal. He gets an updated suit, some new toys and the ability to upgrade the Batmobile at key points in the game. These elements all come together as your fight for Gotham progresses.
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As for the plot, well it’s not hard to notice that things have gone from bad to worse since the conclusion of Arkham City, and Batman has to square off against Scarecrow and many other iconic villains that we have come to grown and love. Making appearances in this outing of the Arkham series are The Man Bat, Penguin, Deacon Blackfire, The Red Hood, who comes via DLC, and many others. But that does not mean that Batman is alone, there are also appearances by Nightwing, Robin, Oracle and many other members who support The Dark Knight in his crusade to save Gotham. The title villain, The Arkham Knight is a man on a mission and makes it his goal to shut you down, even going as far as to hitting you where it hurts. Prepare for a roller coaster of feelings as this game takes you on it’s final yet fantastic voyage. My only personal complaint, and it has seemed to have been voiced by others, is thatArkham Knight’s entrance is a little on the bland side. Don’t let that fool you though, he is out for blood and he will get it.

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At the time of this printing the first of the DLC has already been released, and I have yet to play it, but it is a fresh take on things. Much like the DLC that comes pre packaged with the game. Playing as Harley, in her all be it short DLC is extremely fun and entertaining. It allows you to put the good guys on the receiving end of your combo attacks and take downs. The same goes with the DLC for Scarecrow. Wandering around Gotham, seeing the world from his eyes, is a new and interesting take on the play style that we have grown accustom to in the Arkham Trilogy.
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Batman: Arkham Knight was released on June 23, by Rocksteady Studios, and published by Warner Bros. Interactive Entertainment. Rockysteady did a smashing job, allowing the Arkham Knight to close out an outstanding trilogy. Hopefully this does not mark the end of their input to Batman games in the near future. A solid 8 out of 10 and a must play.

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