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Reus Review

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Reus is a 2D god game where you control four giants each representing a biome of the world.  What initially caught my eye was the unique art style.  After toying around with the game, I’ve found this is one unique title and the genre.  I have not played another game like this.  While the game still has some faults, or the $10.00 price tag it is still worth your money.  It seems as though truly unique ideas are in the hands of indie developers.  This is Abbey Games’ breakout title and it is a great way to start out in this industry.

This is a god game so there isn’t much of a story.  Essentially, you create your own; the story is portrayed directly through the gameplay.  The game’s content is rather small compared to other god games such as From Dust and Spore.  So this review will seem rather short.  But to know what that discourage you from getting this game.

You control for giants, ocean, forest, mountain, and swamp, these four giants all have unique abilities to transform your blank world into your own filled with life.  This is a game where playing through the tutorial will greatly benefit your success in the core game.  Each of the giants starts off with two abilities, one to create their biome the second to populate the biome.  This can mean you can populate the forest for desert of plants, animals, or minerals so nomads will inhabit the area.

ss_eeda0465dd1b81a8193c36b7bd12cf514696a098.1920x1080When nomads create a village you must cater to their needs.  They will periodically start projects that require one or more of the resources provided by your giants.  This includes food, technology, or wealth these can all be provided and enhanced with the cooperation of your giants.  Each resource as a symbiosis value this value increases when the need is met.  Catering to the symbiosis value will allow your village to complete projects quicker.

When the project is completed the village will offer an ambassador.  A giant may pick up this ambassador and place it on its head to unlock other abilities.  These abilities are unique to the different village ambassadors.  All giants must have at least one ambassador to have more than one.  There was a chance that your village will become greedy and attack other villages.  When this happens you must destroy the village and start new.  Sometimes this can be counterproductive but you’ll end up losing a village anyway if they continue.

We’ll the different ways to play the game are Era, Genesis and Freeplay.  Era is a 30 minute game where you must complete as many projects as possible with as many villages as possible.  When you complete more projects to prosperity rate grows.  This will allow more nomads and populate your planet.  The 30 Min a game is the easiest and the 60 minute game genesis is the hardest.  The game is all in real time and there was no way to speed up any processes, which is a nice idea but when the game progresses slowly it becomes a hindrance.  Freeplay has infinite time and you try to keep your village is happy for as long as you can.

While the core gameplay is unique and solid, it leaves you wanting more. More giants would make more biomes and allow for more abilities to be used. Even different sized planets would allow the game to feel bigger and better. You can only do so much before you get bored with the same thing over and over again. Sadly, this game has a lack of content, so the replay value is really low. After you play through the game once or twice, you won’t feel compelled to continue playing.

Reus is a really fun game that Breathes new life into the God Game genre, but it suffers from a lack of content and replay value. I give Reus a 7/10; you can pick it up on Steam now.

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