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Next-Gen “Will Fail” If It’s Not Digital Only Response

Codemasters co-founder David Darling, who is now head of mobile gaming company Kwalee, believes that the next-generation of games consoles will fail unless they are digital only. First let us take in the fact this guy is biased towards downloaded games due to running a mobile gaming company. Let that sink in and really get your brain going. It is ridiculous to think that this man likes to entertain the idea that his opinions actually matter in the console gaming community and industry. his official statement is some of the biggest pile of bull crap I have read in a long time. As the picture says, let me tell why you that’s bullshit.

This is his official statement.

“Consoles have become like dinosaurs heading for extinction as their natural retail habitat begins to change. These ancient beasts must now adapt to a new environment where platforms like Steam, Facebook and Apple’s App Store are pushing innovation. People are already playing more games through digital download than physical media. For instance, Angry Birds has had more than one billion downloads, a sales figure totally beyond what can be achieved by boxed games sold in the likes of Game and GameStop.


With digitally distributed games we can cut out physical production, warehouses, distributors and retailers. We can publish our own games, reducing our costs so that we can deliver fun experiences to players for far less cost than a console game. Therefore it is no longer necessary to charge people huge prices to play video games.”


The first paragraph he talks about how console gaming is getting old. I would like to know where this guy is getting his information. Just because the seventh generation is dying (360 and Wii mostly, PS3 oddly enough still has some life left) does not mean the console gaming era is “going extinct”. The retail habitat is changing? Since when is the retail habitat so in the dumps every story is going out of business? Yes, Steam and the Apple AppStore are quite popular for downloading, however you can’t make a physical Angry Birds purchase. So the idea that iOS apps are relevant to this “argument” is insane. Steam itself is also an odd thing to mention considering games offered on Steam are supposed to be digital. Steam was never an actual thing you could buy at one point. It is a host for digital products, and in many cases you can still get games like Battlefield or Call of Duty on a physical copy for the PC. The final point in the first paragraph made by David is the fact that Angry Birds has had over one billion downloads. While yes this figure is MASSIVE among retail physical copies of video games. In retrospect this is not entirely as amazing as it seems. Angry Birds is 16.46 MB, which is relatively small. The game is also rather cheap. When you combine a product that takes up minimal space and a low price tag, people are going to get it. That is how consumerism works.

Darling goes on to talk about how digitally distributed games will be cheaper. Shocking, this man wishes to cut cost, probably so that more games can be made. With digital content you can sit safely in your home and download what you want. Why go to the store if you can get it online? Cutting out warehouses, retailers, and distributors will put thousands out of jobs. Good job Darling, you want to make it even more of a pain in the ass to get a reliable job. He then talks about how games would end up being cheaper. Surprisingly enough, this is very true. A new copy of Spec Ops: The Line is $49.99 on Steam. While a physical copy from Gamestop is $64.94. However, when things get cheaper, the quality gets worse. If developers are getting less money to work with, odds are the game will not live up to the potential it could be. Sure you will pay $20 less to get the game, but you also got a game that will seem unfinished.

Darling neglects to mention a couple factors in his so called idea. Digital only games limit the amount of people who can purchase them, and the issue of space available. Let us start with the brick wall that is availability. Not everyone has access to the internet (I know, I just unnecessarily blew your goddamn mind). Also, not everyone has the download speed if they do have internet to make getting a game an easy process. I remember when I got Record of the Agarest War from PSN. It is a 9GB file and it would have taken nearly a day to download on my internet connection. Other people exhibit this problem in any country. There is also an issue when you get digital content. While this is already a problem it will happen even more, it is called Pirating. Yes, digital pirating is a rising “crime”. If publishers are complaining now about getting their stuff distributed for free, imagine what happens when someone simply hacks the server and give free copies to 100k people. At 50 dollars per game, distributed to 100k people, that is five million dollars lost.

Now, I play games on a laptop. Yes, I know rather odd considering they get hot fast and do not offer the same amount of customization as a desktop. Not to mention many have smaller hard drives. This is very true. I play mainly video games on my laptop and said games need to be installed. Those add up and I am nearing my limit of 500GB of space. This problem will be very apparent if consoles were to become digital only. As of right now, my PS3 has 120GB of space, and I have about 3GB left. I maybe have 20 games that are downloaded and possibly another 10 installed. What happens when that hard drive fills? Something has to go, or more money has to be spent on a bigger storage space. No one wants to delete games they already spent money on to get a game they may not like as much. If the eighth generation of consoles were to go digital only, the hard drive contained would have to be rather large as 500GB will fill up fast. To put it into perspective Max Payne 3 on PC is 34GB. If every game was like Max Payne 3 the library for games would be rather small.

If this guy got his biased idea the way he wanted, people would lose jobs, gaming would become a race to see who can make the most game, thus killing the industry. David Darling is a genuine moron who is a shining example of someone who knows nothing about the gaming industry despite his job title. There is nothing wrong with physical copies of games. If anything, they encourage people to get out of the house and interact with people. I talk with the guys at my local stores when I go get a game, it is an experience that would very much diminish. Then we have taken the first step to becoming the humans in the movie Wall-E.

Source: My Nintendo News 


Leave A Reply
  1. Mark says
    August 13, 2012, 2:22 PM

    James, how would you have knowledge of those specifications? How would a game honestly be anywhere near 6TB, let alone 1TB at the time that the ps4 comes out? hard drive standards aren’t going to change that much from now until then…

    I kind of had a problem with this statement: “A new copy of Spec Ops: The Line is $49.99 on Steam. While a physical copy from Gamestop is $64.94. However, when things get cheaper, the quality gets worse. If developers are getting less money to work with, odds are the game will not live up to the potential it could be. Sure you will pay $20 less to get the game, but you also got a game that will seem unfinished.”

    First of all, depending on the development studio, the game is already, and purposefully unfinished (I’m looking at you, Capcom). It seems that the audience has gotten stupid, and will accept a $20 ‘expansion’, months after a game comes out, like it’s some kind of miracle that it’s out there in the 1st place. The reason that games can be cheaper through a service like Steam, is that you’re cutting out the overhead for physical distributors, and 3rd party retailors. I’d bet my left nut that the developers receive the same amount, if not more money just through the sheer ease of sale, rather than having to put up with ignorant GameStop staff that wants you to pre-order a bunch of crap that won’t be good in the 1st place. I rarely buy games when they hit the shelf these days, because, well, they are too expensive, and I’m a skeptic most of the time. I enjoy reading reviews and seeing actual in-game footage before forking-out 50-60 bucks on a new game. I really like buying my games used, and Sony/MS/Nintendo is probably getting sick by seeing that last sentence I wrote.

  2. james braselton says
    August 7, 2012, 12:40 PM

    hi there yeah ps4 games are a whopping 6 terabyte down loads all the way too 42 petabyte game down loads


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