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Mugen Souls Z Review

Just a word of warning to those of you interested in this game; if you played the original and you did not like it, then you will not like Mugen Souls Z.

For those of you who did not play the original;
This game is very fetish themed with rampant over-sexualization of pretty much everything. It’s the kind of game where you are certainly going to have to explain what you are doing if someone walks in on you playing it.


Tons in dialog takes place over static backgrounds like this one. This is one of those times you might have to explain yourself if someone walks in.

That aside, it’s not a bad game.

The story takes place almost immediately after the events of the first game. The undisputed God of the Universe Chou-chou learns of another galaxy with even more planets than her own had, and decides that she has to conquer them right away.

The basics of the story are; you get attacked as you enter the new galaxy, you beat their asses, and then you land on one of the nearby planets. Once you land the story shifts to the local Hero in Trining Nao, who is looking for a weapon, but all she finds is a coffin. Inside the coffin is a ditsy girl named Syrma who says she is an Ultimate God. Some more extensive dialog happens. Chou-chou finally shows up! Then there is even more extensive dialog. The encounter pretty much wraps up with Chou-chou getting molested by power draining tentacles inside Syrma’s coffin, leaving Chou-chou about the size of a hamster (ego not withstanding). Since I don’t want to spoil much, the general idea of the game from this point on is that there are a total of 12 ultimate gods, one for each planet. As each Ultimate God is placed into the magic Moleste-coffin, Chou-chou will get a little of her power back. From this point forward Syrma is the main character, so i hope you weren’t too attached to Chou-chou as a playable character.


One thing you will learn pretty quickly is that the cinematic sequences are very long, obnoxiously frequent, and consist of conversations that usually have almost nothing to do with furthering the story. You know it’s not important dialog when you can skip though huge chunks of it and not miss anything at all. Believe me when I say there is A LOT of dialog so be prepared.


You ever been so kawaii you beat a motherfucker with two other motherfuckers?

For all of the monotonous stuff in the game there are several redeeming factors such as the combat system and the character customization, and the tutorials. There are a lot of tutorials; it is even referred to in-game as the “Overwhelming Tutorials” so that gives you a little bit of an idea.

Fans of the first game will be glad to know that the fighting remains the same, the ridiculous combos with damage counters in the millions, the over the top special attacks, and the fetish captivation of the enemies. For those who haven’t played the original, the battle system consists of a battle “arena” in which each turn your characters are able to move a certain distance allowing them to move closer or further from the enemies on the field. Your attacks have a set range from your position and if any enemies re in that range then you are able to attack them. Some attacks have an AOE range within the attack range that will cause all enemies within that radius to take damage, so positioning yourself on the battlefield correctly can determine the flow of the whole fight. A final item to keep in mind during fight is the Crystals, not you will get a tutorial on the crystals right from the start so I won’t go into detail, but they cause varying effects in the area around them such as healing anyone standing in their AOE radius, and if you manage to break them by launching an enemy into then using a Blast-off they offer various other bonuses at the end of the battle.


A very important feature of the battles to keep in mind is the Captivate function. The point of the “Captivate” function in battle is to appeal to whatever fetish they have and turn them into one of the following;
3.Angrier Enemies (not doing yourself any favors aiming for this one)



Just like in the first game peons are used to power up your space ship for the big space battles, which by the way now involve your ship transforming into a giant robot and playing what amounts to a game of Rock-Paper-Scissors against your enemies.

For those of you who played the first one, both myself and a friend have found out it is kind of hard to get going in the second one. After being so overpowered by the end of the first and then being moderately overpowered until being drained by the moleste-coffin, it feels really slow trying to pick it back up again. If you never played the first one I don’t think you will have as much of a challenge picking it up.

The game still has its moments; with the 9,999 Level cap, the crazy special abilities, and the customization options, there is still plenty of fun to be had.
The game isn’t exactly broken, but unless you are a fan of hardcore anime fan service and RPG gaming you might want to look elsewhere.

Overall i give Mugen Souls Z for the PS3 a 7/10.


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