Mordhiem: City of The Damned
After putting sometime into Mordhiem: City of the Damned, I would love to say that the Games Workshop property is a wonderful game and stays true to the lineage that spawned it. However I personally did not like the model that it turned into. I am a huge fan of table top games, but I prefer to play them in its natural format. Mordhiem was hard for me to play.
Graphically City of the Damned is beautiful but due to the limitations of character movement and how small the combat zones are, you tend will get tired of the same environments over and over. Beautiful dark and dreary segments of the city play the back drop for the the usually 5 on 5 battles that you play, in a similar fashion to XCOM: Enemy Unknown. We’ll get more into specifics here shortly. The character models are detailed and represent the Game Workshop realm in every way possible. I felt like I was watching miniatures come to life and tear across the board. The textures are decent at best, meaning that as detailed as the characters are they still remind me of their plastic and pewter counter parts. However the bigger the models get, the more one can see the impurities in the characters.
Now on to game play, as I compared it earlier to XCOM, your party is broken up into five individual characters you take control of, unfortunately unlike XCOM, once you move your selected to the end of his or her action points, you are stuck with either running in a circle or moving backwards to regain an action point or two. This slows the game down way to much for my personal tastes. It honestly feels like a I need to pull out a tape measure to ensure I could move individual members of my team and still be combat effective. Again I stress for emphasis, this did not mess very well with my play style, but it might be right up some gamer’s alleys.
The four warbands that you can select from are a robust lot, and it feels like they are the great ancestors of the Orks and the Space Marines. Of the four, I put some time in the Cult of the Possessed and the Skaven Clan Eshin. Their back grounds are robust in the lore as you play, each trying to turn Mordhiem into something that they can survive in . The other two remaining warbands are the Human mercenaries, and the Sisters of Sigmar. Each have their own unique look and fighting style, but they are built up by hiring mercenaries and hero characters; adding another element to the game play, and a somewhat awkward resource and unit building side venture in my personal view, It does however increase the ability to pull out of the combat and ensure that your warband sees proper growth, for as well all know strength is in numbers
Mordhiem: City of the Damned, suffers a few flaws, one being the outrageous loading times; I have found myself waiting almost two minutes for the level to load. This also does not include the periods of waiting for your opponents to make their moves during each turn. The combat felt old school, taking me back to the turn based RPGs I grew up with, but personally I believe that method of control scheme is not best suited for this game. A real time battle system might have been better suited.
I need to stress again that Mordhiem: City of the Damned is in no way a bad game, it’s just not my cup of tea. I love my video games and I love my table top games, however I cannot have them mixed together.
Mordhiem: City of the Damned was released November 19th on the PC and is available through the Steam Marketplace. Developed by Rouge Factor and published by Focus Home Interactive, this game is worth the time that you can sink into it if you are a fan of the Games Workshop universe. Mordhiem earns a solid 6 of 10, because I will not fault a game that doesn’t appeal to me when it could appeal to a great number of gamers.