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Kingdoms of Amalur: Reckoning Review

What is fate? Fate is that force that binds us to a certain outcome. But, what if you could change your fate? Would you rise up and do it for the good of the world or would you go down a different path?

In Kingdoms of Amalur: Reckoning you are the master of your own fate. You are fateless, unlike the rest of the world whose fate has been told on the tapestry of fate. In Kingdoms of Amalur, the world is at war. The Fae of the Winter Court have waged against the mortals and the world is in utter turmoil. You, being fateless, decides to stop this great evil and save the world, all the while changing the fate of many people in the process.

When I started playing Kingdoms of Amalur, I felt like I was playing a single player MMORPG. It had that feel without actually being one. Originally, the concept of this game was planned to be a MMO code named: “Copernicus”. Acquiring Big Huge Games in 2009, the studio decided to transform the project into a single-player RPG. The game’s world, artwork and lore was designed by two masters in the Fantasy World: R.A Salvatore and Todd McFarlane. These two combined their minds and made a beautiful and lush world filled with a magical story and likable characters. But not all characters are that way. Most of them were deceitful and wanted you to do something underhanded and a lot of quest had a NPCs that would tell you to betray the original quest giver by lying, killing, or stealing something from them.

This game is amazing and I found myself playing for hours on end; only stopping to eat and sleep just to wake up and start playing again. Graphically beautiful and full of wonder, it really had me wanting more and wondering what was going to happen next. The story was compelling and well written with twists and turns that will keep you guessing and wanting more. The amount of quests in this game are staggering. I avoided the main storyline quests for about 25 hours of in-game time before I started the main storyline. But did the difficulty change when I went back to start the main quest? No, in fact the world seems to level up around you. The enemy difficulty increases in the earlier zones so you don’t find yourself bored when you go back to start the story. That way, you won’t find yourself cutting through enemies like they’re butter. Not only do the enemies scale up, so does your loot drops! However, the quest rewards do not. I felt cheated doing a lot of the quests at times. For example, you would do a long quest line for some quest giver and when you finish, your reward would be something you can’t use. Like some gold or something worthless. But doing them on the other hand is not worthless. Some quests or at certain points in the main story, you will receive Twists of Fate which give you bonuses to stats or extra damage versus certain enemies. Nifty!

The skills and abilities are unique as well. You have the ability to go to a “Fate Weaver” and change your skills or “re-spec” for some gold. There are three skill trees: Might, Sorcery, and Finesse. You can go down one tree or multiple and doing so will unlock new tiers of classes and you can choose these classes and receive bonuses. I found some skills to be better the others, such as “Detect Hidden” finds hidden treasures, doors, traps, and lorestones, which when you find a full set of lorestones within the area you are in, you receive skill bonuses as well.

Lock-picking, on the other hand, I felt like it needed some work. With no points in the skill, I was still able to pick a very hard lock. Yes, it was more difficult but not enough that it made me want to spend points in the skill. The Dispelling skill I found necessary. Dispelling chests felt overly complicated and the brief how-to didn’t explain much and you only see it the first time you try to dispel a chest. But you can be the judge of that, for every person plays a game different.

In the end I felt like I accomplished something and wanted more. Well that’s what updates and DLC are for! They have a lot planned for Kingdoms of Amalur and I can’t wait to see what it is! The game is definitely worth a buy as I haven’t enjoyed a game like this in a long time. It was refreshing to see that they can still make a good RPG with all the factors of good gameplay, story, graphics and music and none of them outweigh the other!

9 out of 10

1 Comment

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  1. invadersean says
    March 9, 2012, 1:37 PM

    Very well written. This sounds like a title that I’m definitely interested in playing. I especially like how the world was created by R.A. Salvatore and Todd McFarlane, two of my favorites…


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