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Inversion Review

 

 

Inversion is a third person shooter from Namco Bandai and it promised a unique gameplay mechanic, physics manipulation. With the standard appeal of an under-the-radar shooter a small glimmer of hope was inside me, hoping this game would not succumb to Gears of War syndrome.

The plot of Inversion is a familiar story people will be able to connect to films of new and old. The world is dying, and anarchy has broken out. The traditional look of police is all but gone and it is every man for himself. A young cop who has a thick sense of justice has to save those he loves. In the process he comes across a battalion of rebels attempting to take control. To prevent spoilers, shit goes down and he is captured by this rebel group. Through the help of a new friend he acquired in his new “home” he must escape the rebels and overthrow them.

It is in this prison where the main character acquires the ability to manipulate gravity. It is not long before the lack of communication between guards turns everything…upside down. See, I made a gravity joke. It is safe to say this coincidence is a bit too coincidental for my tastes and it was a bit too easy to make the character progress in the story. The game is filled with this kind of storytelling and it really takes away from the atmosphere. There was no development, you don’t connect to the main character and he doesn’t see to make anything happen. Everyone else just does the work for him.

While I was not expecting anything stellar from the story, I was hoping that the game was not going to hit Gears of War status. Much to my dismay, it is a Gears of War clone with a clunky gimmick that is far from being responsive and polished. The core gameplay is kill everything with guns. The gimmick is the ability to increase or decrease gravity in a selected area. This is used to bring down rocks or lunge objects into an enemy.

At first glance, you would think this mechanic would be awesome and the assumption that the kind of environment would react similar to the physics of Red Faction: Guerrilla. This is not the case and in scope, the game would most likely function better without the mechanic. While it would lose any sense of individuality, there is nothing that makes Inversion stand out in the market. Because the gravity mechanic is not executed well, solving what few puzzles there are can become frustrating as you accidentally blow yourself up.

The voice acting is nothing to be up in arms about. The quality is above average, but the very below average script is what kills it. The music is almost non-existent and acts as bland background music.

I give Inversion some credit for trying to change the formula for the TPS genre, maybe a little more time tweaking the gimmick would make it a more enjoyable game. Inversion falls short of the goal it wished to portray. I give Inversion a 6.5/10.

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