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Final Fantasy XIII Review

Square Enix did it again when they made Final Fantasy XIII. 

After FFX I had started losing hope for the FF franchise but XIII took me by surprise.

The Story revolves around 6 main character Lightning, Sazh, Hope, Vanille and Fang all with well written background stories, Square Enix gave each character a deep well rooted connection with the game, that if they were not in it, the game wouldnt have been what it is today.

The Story starts out with Lightning and Sazh on a shuttle train getting deported to Pulse (A world below the planet you’re on)
before they break free and crash the shuttle allowing them to become free which is where one of the greatest games (in my opinion) starts. The story jumps around several times throughout the game to all of the different playable characters until they all come together in a group so you’ll get really into one characters story then it’ll switch on you and you’ll be grumpy until 5 seconds later when you realized “Oh yea, i’ve been wanting to know what happened next with these guys!” You’ll end up doing this with every character jump do to how addicting all of there stories are.

The Story itself is just as beautiful as the graphics themselves, but the game at first can be very straight forward until further on in the game so when the game gets to the very expansive part, its sorta feels like you’re getting a present from Square Enix themselves for playing there games

As you’re playing the game you’ll notice that for every enemy that you kill the more Crystarium points (CP) you get, with the CP that you collect you put into your character to make him stronger Square Enix created a new way of leveling (its sorta like the sphere Grid from FFX) through a category/branch system so if you want to heal you go to the Medic category and feel up the branch with your CP. Each branch has nodes that you can unlock, along better abilities for which category you decide to go into, but no matter what category you’re in you will always get nodes that unlock more Health, Magic or Strength. Each Branch goes to a total level of 10, but you have to progress through the game in order to unlock more levels. It’s a fun and simple way to level your character.

Enix even went as far as changing the battle simulations a lot, so no more 500 fights just to get across one small field. You actually can dodge and wieve around the enemies, although its unwise to because you need all the experience that you can get to fight monsters later on in the story. If you feel that you cant take a enemy head on you can always sneak up behind him without him seeing you and attack, by getting the jump on him you get a preemptive strike allowing you to do a lot more damage to him
making killing him a whole lot easier.

Whats also great about the game is that, if for some reason you ever get tired of playing the story line or you get the feeling that you cant kill a powerful enemy theres a lot of little side quests that you can do to get better items and more experience to level up your characters to make them more powerful. There’s also a Chocobo mini game where you can ride a chocobo around and find common to super rare treasure which you can sell for Gill so you can improve your items. It’s a great past time when you’re bored and already finished with the storyline.

I wish I could say that the game came without flaws, but sadly I cannot but luckily there was only one real flaw that I could see in the game. At first most of the characters seem block headed with only one real emotion, but as luck has it later on in the story line they start to show more emotions there by excluding the one flaw that I could find in the game itself.

Out of all the time spent playing this game, I have fallen in love with the Graphics, characters and just the story in general I would have to give this game a 10/10

2 Comments

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  1. Bonway says
    November 1, 2012, 10:49 AM

    Another silly point:

    “Enix even went as far as changing the battle simulations a lot, so no more 500 fights just to get across one small field. You actually can dodge and wieve around the enemies, although its unwise to because you need all the experience that you can get to fight monsters later on in the story. If you feel that you cant take a enemy head on you can always sneak up behind him without him seeing you and attack, by getting the jump on him you get a preemptive strike allowing you to do a lot more damage to him
    making killing him a whole lot easier.”

    This is not new and innovative. It’s a lot like Chrono Trigger. And games as far back as FF6 had things you could equip to avoid random monster encounters. As you state, it’s not really advised because it just makes you weaker. So what’s the point? FFXIII has you roaming down what feels like one hallway after another until you hit story points or battles you cannot avoid without waiting quality items. Again, i’m going to say that this game really took a good thing and missed the mark.

    Reply
  2. Bonway says
    November 1, 2012, 10:45 AM

    I’m sorry,

    But I feel a need to reply to this one.

    “After FFX I had started losing hope for the FF franchise but XIII took me by surprise.”

    Are you out of your goddamn mind? FFX was by far the superior game here. The plot was thicker in FFX, the gameplay was better and the story became very mature by the end of it. Did you play the whole game through?

    Now let’s break down FF 13’s terribly redundant battle system. ‘Did it again’. If you’re referring to taking an amazing gameplay mechanic tried and proven over a decade and completely abandoned it in favor of something less satisfactory than an MMO mechanic, you’re right! They started that trend with 12 and ruined it again with 13. Two shitty games in a row. You sir are out of your mind.

    Reply

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