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Fairy Bloom Freesia Review

Fairy Bloom Freesia is an action game from Edelwiess and Capcom. Released on Steam, this title appeals to anime and moe fans. Not everyone loves fairies and light hearted tales about forests. Oh wait, I pretty much described Avatar! Regardless, this game surprised me. While it is not the greatest game around, it has a very unique presentation.

In the forest known as Lita, there is a fairy that protected the trees from monsters and humans who would try to steal the spirit stones that provide the forest with life and energy. Her name is Freesia and she knows kung fu. The plot of the game is simple, punch everything that isn’t you. The story is not in depth, it is merely there to provide an atmosphere and there is nothing wrong with that. In some cases, a game does not need a vast story to be fun.

The gameplay is why this game is fun. The arenas you fight in are diverse and each offers a new setting. There are platforms for you and the enemy to jump on so the vantage point changes. The best way to describe this game is by categorizing it as a button masher. You will be using the X button on your gamepad quite a bit. However, there is a combo and skill system to learn that has issues, but it still works.

You will have four special skills to utilize after you unlock them by leveling up. They are performed by standing still, moving left/right, pressing up, or pressing down and the special attack button. Then you have moves that are mapped to your regular attack button performed either on the ground or in air and mapped similarly to special skills. If you have played Guilty Gear Overture on the Xbox 360 you would understand this combat system. Maybe that was a bad example because that game was horribly executed.

Fairy Bloom Freesia does it right albeit the system is rather difficult to pull off and understand. Learning to combo all of your skills with each other is something that takes time and practice in this game. As you amass higher combos you gain mana, which is used to purchase said skills as well as buffs for Freesia. The passive buffs include stat increased to unique activated abilities to increase stats.

The combo system is pretty good and forgiving. The enemies fly around on screen and bounce off other enemies. This causes more damage and a higher combo. The game is split up by levels as Days and on every 10th day, a boss appears and you move to a new area. Bosses range alternate from humans and monsters.

My issues with Fairy Bloom Freesia include the spastic difficulty curve, lack of depth in terms of gameplay, and poorly executed control scheme. The difficulty curve spikes more than seismographs in California and some bosses seem to be really easy while others are incredibly difficult. While the game appears to have a large skill pool, you will barely use any of them. Some skills seem so strange to execute they are only situational. The problem is that you have no idea what that situation would be and it seems like a waste of mana and skill slot. The control scheme is also pretty bad to start off with and I highly recommend playing with a gamepad and remapping the controls yourself.

Other than that paragraph of gripes the game is still fun for fewer than 10 bucks. Pick it up on Steam. I give it a 7/10, it is a fun light-hearted game fit for any action game nut.

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