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Defense Technica (PC) Review

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It seems obligatory for a new tower defense game to be release every two months. The PC is very popular for this genre and I am totally fine with that. Defense Technica is also on the Xbox 360 if that is more your thing. Created by a small team of Korean developers, Defense Technica is a tower defense game that takes a safe route with small nuggets of originality but lacks in other areas that make TD games so fun.

This game is all about blowing up enemies. This is not a game to be played for the story or writing. Defense Technica has a very standard presentation and gameplay execution which gives it a feeling of similarity among tower defense aficionados. You build towers, you blow up enemies. How you do this is determined by what towers you use and how you upgrade them. The upgrade system is what is unique to Defense Technica. You earn medals by completing levels, these are used as currency to fund the various upgrades each of the eight towers that are at your disposal. Each tower was two branching trees and both are different in terms of functionality and looks.

Despite being eight tower classes, the upgrade trees allow different towers to be used while partaking in the actual combat. The number is around 40 total. Variety is the spice of life in TD games. This is the heart of tower defense and what makes TD games even better is progression. No one wants to feel like they are getting nowhere when they complete level after level. Games such as Pixeljunk Monsters Ultimate had this problem. You always had the same starting three towers at the beginning of every mission. While Defense Technica does the same thing, it is easy to get those towers to change into their other forms. Sadly, the ability to do this is closer to the end of the game.

The is a feature that is excluded in Defense Technica that is a concrete function is most TD games, Fast Forwarding. There is no way to make levels go faster, and trust me, this game feels like it drones on forever with 30+ waves near the end of the game. While it is not something that makes or breaks a TD game, it does help with the pacing. Periodically it feels like the game comes to a screeching halt when you have to replay a level more than once to get 100% completion. Doing this on Hardcore difficulty is what makes it the most challenging, having that special kind of patience. Certainly the slow level flow can help you in later levels with how big the maps get and how fast the enemies show up, but it still hurts the game.

Defense Technica has a nice visual presentation and a great musical socre. Sadly, the game suffers from replayability, or lack thereof. Other than beating the missions again on Hardcore there is not much reason to keep playing after you complete the singleplayer. It feels like something is missing, and some extra stuff like challenges would be it. Defense Technica has a well crafted difficulty curve that would stump some TD veterans such as myself. Despite looking really nice, and sounding great, there is something missing from Defense Technica that just holds it back. I give Defense Technica a 7/10. You can get it on Steam and Xbox 360 now.

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