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Darksiders Review

So I’ll get the most obvious statements and flaws out of the way first. The most common complaints and comments on Darksiders is that it derives most of its entirety from the likeness of several other popular games. Starting off much like a God of War or Devil May Cry style of game, and quickly transforming into a very Zelda-ish dungeon roamer and tacking in some Prince of Persia aspects, Vigil games goes dangerously close to crossing a line with Darksiders. But personally being a fan of all those titles, I actually enjoyed the familiarity brought into the game play. Darksiders does have its own unique story that I really have yet to see anywhere, along with interesting characters and above average voice acting to boot.

The main story itself is a good length, taking me around 13 hours to beat without traversing the entirety of its expanse and without taking the time to go and gather the many collectibles hidden within in. There are a total of 3 difficulty levels, the highest being Apocalyptic. Despite the name, it really wasn’t all that difficult compared to normal, and many people could probably jump right into this game mode from the get go. The puzzles in the game aren’t to complex, though the last few hours will require you to do a bit of thinking and will take a little more time than any segment in the game otherwise.

The player steps into the shoes of War, one of the Four Horseman of the Apocalypse. Story starts with War being tricked into prematurely starting the Apocalypse causing the ensuing war between heaven and hell on earth. War is somehow weakening as the battle goes on and is defeated by a powerful demon. Awakening a full century later, War goes on a quest for vengeance to find out who was using him and discovers that humanity has been utterly wiped out. The demons and angels that were in the confrontation are both trapped on earth for some unknown reason, and all vying for a grab at power. This unfortunately means trouble for you as both sides want you dead for starting the apocalypse and putting all three realms into a state of unrest. Although the story is unique and definitely good, it did move a little to slow at times for my taste.

The battle is very similar to God of War and Devil May Cry, so it was a very entertaining system. The most common similarity to any other game was to that of Zelda. The majority of the game consists of the basic find the dungeon, explore the dungeon to find a new weapon, use that weapon to solve puzzles and defeat the dungeons boss. After which you would receive a life container and new abilities. Then you pretty much start the process over again, although there are a few different in game sequences that break up this routine. An arena like segment appears several times having the player try to achieve certain requirements to get through them, and a rail shooter segment pretty early on are both welcome additions.

So I would recommend Darksiders to anyone who is a fan of the genres that it is based off of, and to all you doubters quite complaining. 90 percent of today’s games are all based off of and derive many game play elements from past titles. So suck it up and stop whining. Darksiders has an incredibly fun and unique story, while taking the best of other amazing games to add to its entirety. 7 out of 10

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