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Cancelled: The games that got away…

Recent months have seen the announcement that Gears of War: Exile has been cancelled, statements that Far Cry 3 and the new episode in the Bioshock series has been delayed, and rumours suggesting that Prey 2 almost suffered a similar fate. At E3 we looked forward to the games instore this year, but there is little talk the games that faded away. So what titles have gamers missed out on over the past years? It’s time to look back at the some of the most promising games to have been scrapped.

Gears of War: Exile

Although never officially announced, speculation began to fly when Epic Games trademarked Gears of War: Exile back in January 2011. Were the rumours correct that Exile was an on-the-rails, Kinect-enabled shooter? Before the game was even officially announced, Epic’s Cliff Bleszinski ended hopes for a new Gears title when he revealed that the project was cancelled.

Prey 2

The sequel to 2006’s sci-fi shooter was planned to take the series in a new direction, with protagonist Killian Samuels working as a bounty hunter on the alien world of Exodus. Preview footage looked great, with fluid combat, free-running and an open world environment that offered you a range of choices when faced with each bounty. Just when we thought that Prey 2 answered the question: ‘Is there a Blade Runner game (other than the point-and-click adventure)?‘ rumours surfaced from a ‘reliable source’ that it was to be canned. Whoever ‘reliable source’ is, they didn’t offer any concrete evidence, and lucky speculation was halted when Bethesda revealed that they were still working on the game. But acitons speak louder than words, and so far we are yet to see more from Prey 2. Let’s hope it shows it head soon.

Aliens Crucible

Alien or Aliens? It’s a big question. Do you prefer the depth of character and plot twists of the original film, or the fast paced action of the acclaimed sequel? With Aliens Crucible, perhaps we wouldn’t have to choose; instead a 3rd person role-playing game with shooting mechanics might have offered the best of both worlds. Leaked gameplay footage brought back memories of pitch black corridors and screeching xenomorphs hiding in the vents. However SEGA pulled the plug on the project, instead focusing on the 2010 release Alien vs. Predator. What a mistake that was.

The Legend of Zelda: Mystical Seed of Courage

No, not a FarmVille-themed Zelda, but a Game Boy Colour title planned to be the third game in the Oracle series along with the Oracle of Ages and the Oracle of Seasons. Gameplay was based around time-sensitive puzzles, with certain challenges only able to be completed at specific times of the day, or night. To help Link on his journey, Ricky the Kangaroo would have lent a hand, letting Link climb into his pouch. The game was finally scrapped at the debugging stage, when issues arose concerning how the three games in the Oracle series would interact.

Redwood Falls

This PS3 exclusive was first shown at Play UK 2006 in Tokyo. After some Alan Wake style torch shining, the excitement started when a gruesome giant zombie attacked. The monster was torn apart by bullets which left gaping wounds. Developer Kuju was actively seeking a publisher to take Redwood Falls forward. Despite the awesome tech demo Kuju later announced the game was on hold, indefinitely.

Edge of Twilight

From Enslaved: Odyssey to the West to the Dragon Age series we’ve fantasized about alternative worlds where adventure and danger are part of everyday life. One game that took a fresh approach to that fantasy was Edge of Twilight. As bounty hunter Lex you’d traverse the divided realms of day and night, battling the industrialized Atherns and the spiritual Litherns. Australian developer Fuzzyeyes Studio promised a deep story full of exciting action-adventure gameplay. The trailers were full of atmosphere, the gameplay unique, the financial crisis a nightmare. Economic pressures forced Fuzzyeyes to cut staff and close down in late 2009, bringing development on Edge of Twilight to a close.


In most circumstances talking to an 11 year old boy would get you in a lot of trouble, however in Milo it was actively encouraged. First seen at 2009’s E3, Milo was a Kinect demo featuring an artificial intelligence that could interact with your words, gestures and even drawings, apparently. Confusion over whether Milo was for retail followed, both within the public and even in the development process. Leading the project, Peter Molyneux continued to pursue the venture with a snail crushing demo at TED in 2010, despite Microsoft’s claims that it was simply a tech demo to highlight Kinect’s possibilities. In a recent interview Peter Molyneux suggested the market just wasn’t ready for Milo. So rather than interacting with AI’s in deep and meaningful ways, why not dance along to you favourite Star Wars song.

Those are our most-wanted games that saw the trash can, but what are yours? Do you know any secrets about Prey 2? What games do you wish were cancelled? Let us know in the comments.

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