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Full Mojo Rampage Review


Full Mojo Rampage has been in development for over a year now and since it hit Early Access I have been keeping my eye on the progression. For those first six months, it was really difficult to play. The game felt really unbalanced and too difficult. Not to mention the multiplayer was not set in stone yet. However, just before the final release the game was a real treat to play. Now after the final release I can safely say this game has come a long way and it is certainly a sleeper hit among the indie games on Steam.

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

While the story isn’t much to praise, the game is very fun and you soon are playing as much as you can to get the best upgrades before fighting the final boss of the chapter. The game has an interesting game progression. Every chapter has a set amount of levels to complete, along with some areas for buying items etc. However, if you die, you have to start that whole chapter over again. So it makes getting to the end all the more tense.

During levels, you collect gold and various items. You will use the gold to but stuff like potions or more equipment. Then you can find special areas that let you combine items to make better ones. These are in short supply and choosing which items to keep and combine can be a tough one, especially early on when you have almost no inventory space. However, something I find very interesting was included in this game. You can get an item that gives you more equipment/inventory slots the more you open chests found in levels. I found this to be very unique because while they take up space, eventually they give you more space.

The gameplay itself is very action-rpg. You move around with WASD and use the mouse to aim and attack. The different skills are mapped to convenient keys on the keyboard so there is no hassle on that front. The controls for this game are very well organized. The skills you use are dictated by what Loa (voodoo deity) you pick before you start a chapter. Some are very simple, others require a bit of micromanaging and skill to execute properly. The risk is usually worth the reward when it comes to this kind of thing.

You can also use your money to upgrade stats through pin upgrades. Pins are something you unlock with medals, another form of currency you get when you complete objectives in levels. Medals buy you pins and masks as well as character upgrades. I mainly use them for masks and pins because in the long run, those are what will change your stats the most. There is a surprisingly depe amount of character progression in this game.

The co-op is great and there are a few game modes to play. The visuals and music are fantastic as well. I had little trouble playing the game. I see why it took so long to get the final game up and running, but it runs smoothly single or multiplayer. If you like challenging dungeon crawlers, this is certainly a game you will enjoy, especially at the modest price tag of 13 USD. You can pick the game up on Steam now. I give Full Mojo Rampage a 9/10.

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